#892
Easy Algorithms Surface area of 3d shapes
Array Math Geometry Matrix
70.4% acceptance
Feb 22, 2026
611
763
You are given an n x n grid where you have placed some 1 x 1 x 1 cubes. Each value v = grid[i][j] represents a tower of v cubes placed on top of cell (i, j).
After placing these cubes, you have decided to glue any directly adjacent cubes to each other, forming several irregular 3D shapes.
Return the total surface area of the resulting shapes.
Note: The bottom face of each shape counts toward its surface area.
Solution
Rust
Time O(n²)
Space O(1)
/*
* You are given an n x n grid where you have placed some 1 x 1 x 1 cubes. Each value v = grid[i][j] represents a tower of v cubes placed on top of cell (i, j).
* After placing these cubes, you have decided to glue any directly adjacent cubes to each other, forming several irregular 3D shapes.
* Return the total surface area of the resulting shapes.
* Note: The bottom face of each shape counts toward its surface area.
* Example 1:
* Input: grid = [[1,2],[3,4]]
* Output: 34
* Example 2:
* Input: grid = [[1,1,1],[1,0,1],[1,1,1]]
* Output: 32
* Example 3:
* Input: grid = [[2,2,2],[2,1,2],[2,2,2]]
* Output: 46
* Constraints:
* n == grid.length == grid[i].length
* 1 <= n <= 50
* 0 <= grid[i][j] <= 50
*/
impl Solution {
pub fn surface_area(grid: Vec<Vec<i32>>) -> i32 {
let n = grid.len();
let mut ans = 0i32;
for i in 0..n {
for j in 0..n {
let h = grid[i][j];
if h > 0 { ans += 2 + 4 * h; }
if i > 0 { ans -= 2 * grid[i-1][j].min(h); }
if j > 0 { ans -= 2 * grid[i][j-1].min(h); }
}
}
ans
}
}